Open source versions are now available! 🥳
Buy them at a discount if you already own the escrowed versions.

Package Description

Looking to push your players' realistic experience?
Give them a vehicle entertainment system!

You can check out a promotional video here.


The resource is using Asset Escrow system.
Your server needs to be in an artifacts version that supports it.

The resource comes with an extensive configuration, events, exports and some client / server source files to allow you to customize it to your liking.

It is a standalone resource and works with any framework.

Out of the box we provide you with configuration for the following vehicle models (some of them are disabled by default, you can enable them in the configuration file).

There is also a catch-all configuration option that allows you to effectively put the system in every vehicle with ease, however while this is heavily optimized it still has a bigger performance impact compared to introducing cs-ves in a more unique one-to-one basis which is recommended. This resource was not made to be a public car radio resource for all of your players, but rather something that shall be provided exclusively to people you trust, content creators, staff members and so on.

Make sure to join our Discord where people may choose to share their configurations for other vehicle models or even share your own if you create one! You may also find some more public configurations here.

* The Festival Bus configuration uses screens from The Cayo Perico Heist DLC.
If your server is on an earlier game build and screens do not spawn for you,
download cs-stream, put it in your resources and ensure it.


Features

  • Player position and camera-based 3D audio.
  • Static monitors to create more realistic setups.
  • Replacers to actually see what’s playing.
  • Minimal UI for full and easy control of what’s happening alongside a queue system.
  • Realistic dynamic gain and low-pass filter.
  • Unlimited number of vehicle models with their own setup given you can create them.
  • Range synchronization and considerate optimization for a good balance between performance and features.
  • Real-time state synchronization between players for both UI and currently playing media.
  • A wide array of events and exports to check and control the resource.
  • Extensive configuration to change almost all aspects of the resource to your liking.
  • Lua-based integration for permissions and access control to limit usage of the resource to whoever you like (job-based, permission-based and so on).
  • Out-of-the-box support for player buckets.

For more important information, installation instructions and more, check out our Knowledge Base.